
#include "imtPublic.h"
#include "imtPlayer.h"

namespace iMate {

	Player::Player() : mRole(0), mOutter(0), mScene(0)
	{}
	Player::~Player()
	{}

	bool Player::initialize(Inputer* inputer)
	{
		return true;
	}
	void Player::update(Real timeElapsed)
	{
		//
	}
	void Player::attachScene(GameScene* scene)
	{
		mScene = scene;
	}
	void Player::dettachScene(GameScene* scene)
	{
		mScene = 0;
	}

	void Player::setRole(Role* role)
	{
		mRole = role;
	}
	Outter* Player::createOutter()
	{
		return 0;
	}

}//iMate